Handout 3: 9/11/01
CPSC 436-500: Computer-Human Interaction, Fall 2001
CPSC 436-500: Computer-Human Interaction, Fall 2001
Major presentation specification
Class presentations will begin in mid-October. Groups will select
presentation slots on Thursday, September 13. Selection of topics will be made
by groups, beginning with the first ones to present, on Tuesday, September
18.
The major presentation is to be prepared by a group of three students
plus/minus one. It has two components: an in-class 30 minute presentation and
preparation of a Web page (or pages) providing pointers to resources and brief
description of what they contain.
The in-class presentation should cover at least the following points:
- Introduction to the topic. Explain what the area of study is, why it is of
current interest, and how it relates to HCI.
- Current work: what is being done and who is doing it?
- Predictions of what will happen in the future.
- Resources for additional information (include pointers to Web sites when
available).
What academic groups are working on
the topic. What professional and academic conferences are held in the area
(generally ACM or IEEE will have at least one conference in these areas). What
companies are involved?
The major presentation
should focus on the user interface issues. If it is describing the current
state of a technology-related area, it should introduce
the technology as
necessary to understand the context but not focus only on the technological
aspects.
Ideas for major presentation topics:
- Audio input/output interfaces
- Cognition
- Computer assistance for the physically handicapped
- Computer-Supported Cooperative Work
- Hypertext/hypermedia
- Intelligent user interfaces
- Interfaces for large-sized displays
- Techniques for UI design
- UI issues for PDAs and other handheld devices (e.g., ebooks)
- Usability testing
- User interfaces for mobile and wireless devices (e.g., in-car interfaces)
- User interface toolkits and other implementation-level support
- Virtual reality interfaces/augmented reality
- Visualization
- Wearable computers
- Wireless networks, including Bluetooth and their implication for UIs